- Draw Curve
- Motion Scenes
- Motion Path Options
- Animation Snapshot
- Gravity Field
- Trigger
- Set Passive Key
- Playblast
- Simple Script
- Proxies
Tuesday, April 5, 2011
Lista
This:
Proyecto del Domino guera
In class today, we all had the option of choosing our own Maya project development. What I have chose its a bit simple, but has a bit of animation to it. Its a domino shaped polygon that will fall down and topple over another domino and so goes again the cycle. The reason why I chose it, was because I was running out of time and seems like something worth of learning. The steps to it are a bit hard to understand, but hopefully I'll pull through.
Tuesday, March 29, 2011
Q of dia
Tools are used in Maya for nearly everything if not all. Changing the settings of tools makes you use those modifications for your own project to make it faster or easier for you. In this case, changing the edge loop tool, such as the maintain position, Number of edge loops, and having the option to check off the boxes. Maintaining the position makes you use the possibility of knowing how it is positioned whether far or close apart, number of edge loops is self explain, and checking the boxes will allow further modifications to your tool.
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Monday, March 28, 2011
Unfortune Helm return
On our Maya lecture of the day, the class and I have learned new tools to use. One of which I experimented before but did not know what to do with it. What tools we all used and learned was the Append to Polygon Tool, and Split Polygon Tool. The Append tool was used to make the shield of the helmet by finding what it could connect and connect in itself. With the Split tool, is just adding new faces or lines to the object to add the more editable portion and to just make it neater. All we learned, is all good, and useful, always.
Tuesday, March 22, 2011
Regenerating other
In this Maya project I am currently working on, my plan of action is to create each part of the body, bit by bit, and finish each part efficiently with great results. Having the tools and shapes on my side, I will use them to the fullest of my knowledge, to create one simple yet awesome 3D Character. Skills would be to have patience, plan, and the hopefully steadiness of my brain to function so I wont get lost ^_^.
Meet, the Creeper
Meet, the Creeper
Monday, March 21, 2011
Recreating the Redrawed
Our Maya assignment for the class, is to create a 3D model of basically and object of any images that provides a Front and Side view. The object I have picked is a character of a so "Music Show." A Japanese Volcaloid named Miku Hatsune. I have picked her because she is a very interesting model in both Music and Animated creation of videos and story. As well as to give me a challenge and test my limits of my knowledge and to adapt to the situation. The greatest challenge this product will bring, is the time to create it, the steps, productivity, work, and my usual habit of Procrastinating. Hopefully I can make this and not give up on it to make some other different fairly easy project.
New Update: Remove All reference of Miku Hatsune and anything else related to her for the MineCraft Suit Creeper character. My interest and intentions are the same, as well as the reason why I selected it.
New Update: Remove All reference of Miku Hatsune and anything else related to her for the MineCraft Suit Creeper character. My interest and intentions are the same, as well as the reason why I selected it.
Thursday, March 10, 2011
Tres cosas que aprendi en Maya
In the good ol Maya software that the school has provided us. I have learned a few things in this program.
Such as:
There was also a few challenges I had to face during this project:
The one resolution, that I got during this whole project development, was:
Such as:
- Being able to extrude vertices and edges to form into my liking.
- To Stretch out or in the vertices by using the move tool and modifying the edges.
- To bridge two components with one another.
There was also a few challenges I had to face during this project:
- Bridging the two objects and for it to work properly
- As well to changing the settings and to reset them to have the tools work properly
The one resolution, that I got during this whole project development, was:
- Creating objects and remaking ones sketch is a whole lot harder than I have ever thought, but it is a very enjoyable experience and I will master this to create great Animations and a great Animator.
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