Monday, October 4, 2010
What and how I used it
On the Flash Animation I have created, I used a few simple techniques. Such as using Motion Tweens, Action Presets, enlargement, frame by frame, and ease. How I did this, was simply following the procedure. Giving the object a motion tween in its own layer, giving frames to each respective scene, enlarged the object from one frame to the next, and the Action Preset on another object in its own layer and changing it as necessary.
Wednesday, September 29, 2010
Comparing then Contrasting v 2... the battle.
Similarities
The ways Motion Tweens and Shape Tweens are similar, is that they can move, can be set up in objects, change colors in the end, color changes, use ease, can change size, both need frames in the timeline to work, if not enough frames are used the motion will be a bit jerky, can copy their tweens for further usage, and they are located in the Insert Menu on the menu bar.
Differences
The differences between Motions Tween and Shape tween are they have different coloring when applied into the Timeline, both have different functions, Shape tween morphs while Motion Tween moves the object, have different lettering, and Shape Tweens can only work if the objects were broken apart.
The ways Motion Tweens and Shape Tweens are similar, is that they can move, can be set up in objects, change colors in the end, color changes, use ease, can change size, both need frames in the timeline to work, if not enough frames are used the motion will be a bit jerky, can copy their tweens for further usage, and they are located in the Insert Menu on the menu bar.
Differences
The differences between Motions Tween and Shape tween are they have different coloring when applied into the Timeline, both have different functions, Shape tween morphs while Motion Tween moves the object, have different lettering, and Shape Tweens can only work if the objects were broken apart.
Thursday, September 9, 2010
Comparing then Contrasting
The Animation from before and the Animation today will never be the same in comparison. For one, back then, it would literally take a really long period of time just to complete a 30 second Movie Script, by paper and pen. As well as having high expenses for materials, workers, electronics, and many other difficulties. Comparing from before, now, its completely different. We have programs to do the hard work for us, and in a short time, we can make an entire Flash Video. But there is some similarities, we do need creativity and patience to do these animations. So, Animation has really changed over the years, to entertain us, to give a story, or even to make us cry. Animation... amazing.
Wednesday, September 8, 2010
Hahahah, did it ^-^
In order to create a Motion Tween, you must first open up Flash. Create a new file (ActionScript 3.0 is most preferable) and then you must make or draw and object. For now just click the Oval Tool in the tools column. Go to your Stage in flash and click and hold your mouse button and move it to another part of the stage (be sure the object does not take more than half the stage). A circle is made and now is ready to be modified. Be sure that you have clicked your Selection Tool and selected your circle before starting. In the Menu Bar on the top of your Flash document, click on Insert and click Motion Tween. Be sure to click the ok button to convert it to a motion tween layer. After that, select your circle and move it to another part of your stage. A Motion Path should appear from your starting point to the point where you move your object. Click enter to see your motion tween. If you look at the Timeline in the bottom of your document while your object is moving. You can see each Frame that passes by the timeline, while the Playhead is moving. The playhead lets you see each frame of each object you made by selecting it and moving it side to side to see each frame passing per second.
Friday, September 3, 2010
Sarah is Right, in papers opinion
That Sarah is supposedly right. Since Brian did say that any Copyright would have expired.. well that was false, it last for about 70 years after Sarah's death. As well as saying poem was a gift and his. Thats another false statement. She did give him the poem, but not the idea or the right as being his. Its just like lending it to him but still Sarah's.
Thursday, September 2, 2010
Copyright... its "their" right
1. Copyright: The legal right that is given to the author if published. If done so, his work is protected by print, publish, perform, film, or record from others plagiarist.
2. Fair use: Usage of something Copyrighted, yet you can use it legally without permission, but you can not abuse the right. Such as make copies of it or call it as your own work.
3. First Sale Doctrine: A Copyrighted work that you have purchased. That copy is yours, and again, can not make duplicates of it. But can change a few things.
4. Intellectual Property: An ivention or work that is a result of creativity. Such as a menuscript or a design, to which one has rights of ownership.
5. Patent: The limited amount of time of the Copyright holder to use the invention.
6. Permission: To ask the Copyrighted owner to use his/her work. To ask for print or reproducing it in your work.
7. Phonorecords: Work from technology that allows works to be used, recorded and stored in digital format for the computer or other devices.
8. Plagiarism: To steal someone elses work and calling it your own. And without crediting the source.
9. Public Domain: Copyright protection that has expired. It belongs to you, available for the public, the whole community.
10. Trademark: A phrase/word or Icon that belongs to the Copyrighted owner. Such as Nikes "checkmark", Apples computer "Apple", or many other Icons.
2. Fair use: Usage of something Copyrighted, yet you can use it legally without permission, but you can not abuse the right. Such as make copies of it or call it as your own work.
3. First Sale Doctrine: A Copyrighted work that you have purchased. That copy is yours, and again, can not make duplicates of it. But can change a few things.
4. Intellectual Property: An ivention or work that is a result of creativity. Such as a menuscript or a design, to which one has rights of ownership.
5. Patent: The limited amount of time of the Copyright holder to use the invention.
6. Permission: To ask the Copyrighted owner to use his/her work. To ask for print or reproducing it in your work.
7. Phonorecords: Work from technology that allows works to be used, recorded and stored in digital format for the computer or other devices.
8. Plagiarism: To steal someone elses work and calling it your own. And without crediting the source.
9. Public Domain: Copyright protection that has expired. It belongs to you, available for the public, the whole community.
10. Trademark: A phrase/word or Icon that belongs to the Copyrighted owner. Such as Nikes "checkmark", Apples computer "Apple", or many other Icons.
Wednesday, September 1, 2010
Poems... it kills.
1. Brian is right. There was no legal right that it was really Sarah's poem. Sure, he is morally wrong, she may have made it, but no Jury Court will go for Sarah's story. Of course, if she brought the original poem with the date created. She may have a chance in winning court.
2. Sarah should do nothing, she should let live and let go. Make a wiser decision for the future, since she did give her poem to Brian. Theres No legal right that its her property. Move on.
2. Sarah should do nothing, she should let live and let go. Make a wiser decision for the future, since she did give her poem to Brian. Theres No legal right that its her property. Move on.
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